Introducing Darkdrifters: The Roleplaying Game
All right folks. Here's the big one. About a month or so ago I teased another Darkdrifters project I've been working on but was not able...
(she/her)
Writer / Game Designer / Storyteller
Welcome to my website!
I am a Senior Game Designer at Fantasy Flight Games and author of the fantasy/horror novel, Darkdrifters: The Key and the Crescent. Here you can find my personal blog and links to all of my projects.
Thank you for your support!
I am a writer and game designer with over 10 years of experience in the tabletop game industry. After graduating with a J.D. from Albany Law School, I moved to Minneapolis to pursue my dream of game design with Fantasy Flight Games.
I am a storyteller at heart. I enjoy dreaming of new worlds, creating interesting characters, and weaving dynamic tales. My specialty is creating games and scenarios that establish an emotional resonance with players. Pangs of fear, shock and awe, the thrill of victory: these are games that will make you think, feel, and remember the experience for years to come.
A fantasy novel about dark horror and bright love, the power of imagination, and discovering self-worth.
Everything you have ever experienced has been just one reality. The prime reality. However, there exist many more realities within the infinite realms of the Drift, throughout which the dreams of every living creature in the universe are interwoven.
For Poppy, a lonely young girl with severe narcolepsy, these myriad realities are a cherished escape from her own. But that all changes when she meets a mysterious black cat and discovers the nightmares that dwell within the Drift, infecting dreamers in the prime reality. Only those like Poppy who can travel from one dream to the next can hunt the nightmare down and slay it once and for all. These Drifters live by a simple mantra:
Protect the Drift.
Slay the Nightmare.
Free the Mara.
Do not go Dark.
The never-ending battle between Drifters
and their Darkness continues...
Everything you have ever experienced has been just one reality. The Prime Reality. However, there exist many more realities within the infinite realms of the Drift, throughout which the dreams of every living creature in the universe are interwoven.
Sato Atsuko never asked to become a guardian of the Drift, and she’s not a good choice for one, either. After all, she’s failed every other person in her life—herself included. Relying on her is foolish. But when she realizes she may be the only one who can stop a total stranger from becoming trapped in a nightmare’s deadly web, she will go to any lengths to save her. For a Drifter’s task is simple, but vital:
Protect the Drift.
Slay the Nightmare.
Free the Mara.
Do not go Dark.
A short story collection with collaboration
by Kickstarter backers.
Everything you have ever experienced has been just one reality. The Prime Reality. However, there exist many more realities within the infinite realms of the Drift, throughout which the dreams of every living creature in the universe are interwoven.
For Juniper Rosario, the Drift is a prison, a nightmarish gauntlet from which there can be no escape. And as a Drifter, their nightmare is not just a bad dream: it is a cunning and malicious creature, one that knows their every weakness, their every sin. Only by confronting and accepting the truth of this nightmare can June discover how to finally slay it. For Drifters live by a simple mantra:
Protect the Drift.
Slay the Nightmare.
Free the Mara.
Do not go Dark.
A Cooperative Card Game of Arcane Mystery and Supernatural Terror
The boundaries between worlds have drawn perilously thin…
Arkham Horror: The Card Game is a cooperative Living Card Game® set amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.
Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons even as Arkham Horror: The Card Game blurs the distinction between the card game and roleplaying experiences.